CrossTalk is and Interactive dance work by Simon Biggs (visuals and code), Sue Hawksley (choreography and dance) and Garth Paine (music and code)
The central thread in Crosstalk is language, a key factor in the development of our cultures, societies and personal and collective identities? Language, in its diverse forms, allows us to represent our world and ourselves to one another. Within Crosstalk, spoken and physical material is captured and dynamically reconfigured through a system where each acquired element can modify another, leading to the generation of novel elements that could not have been foreseen prior to their emergence from the symbolic, algorithmic and abstract ecology created through the use of interpretative and generative grammar systems. Crosstalk is an environment that facilitates people’s interactions and engagement with one another and the creation of new elements emergent from the multimodal dynamics and recombinant nature of the system.
Crosstalk is for two performers whose movement and speech are re-mediated within an augmented environment employing real-time 3D motion tracking, multi-source voice recognition, interpretative language systems, 3D visualization within a custom physics engine, large scale projection and realtime surround-sound audio synthesis. The acquired speech of the dancers is re-mediated in realtime through projected digital display and sound synthesis, the performers physically causing texts to interact with and rewrite one another whilst they perform the interactive sound score. The elements in the system all effect how each adapts, from state to state, as the various elements of the work - people, machines, language, image, movement and sound - interact with one another. Crosstalk seeks to engage social relations, as articulated in language acts of various kinds (the performative), in relation to the ontologies of self-hood and the generative capacity of a technologically mediated social space in 'making people'.
The central thread in Crosstalk is language, a key factor in the development of our cultures, societies and personal and collective identities? Language, in its diverse forms, allows us to represent our world and ourselves to one another. Within Crosstalk, spoken and physical material is captured and dynamically reconfigured through a system where each acquired element can modify another, leading to the generation of novel elements that could not have been foreseen prior to their emergence from the symbolic, algorithmic and abstract ecology created through the use of interpretative and generative grammar systems. Crosstalk is an environment that facilitates people’s interactions and engagement with one another and the creation of new elements emergent from the multimodal dynamics and recombinant nature of the system.
Crosstalk is for two performers whose movement and speech are re-mediated within an augmented environment employing real-time 3D motion tracking, multi-source voice recognition, interpretative language systems, 3D visualization within a custom physics engine, large scale projection and realtime surround-sound audio synthesis. The acquired speech of the dancers is re-mediated in realtime through projected digital display and sound synthesis, the performers physically causing texts to interact with and rewrite one another whilst they perform the interactive sound score. The elements in the system all effect how each adapts, from state to state, as the various elements of the work - people, machines, language, image, movement and sound - interact with one another. Crosstalk seeks to engage social relations, as articulated in language acts of various kinds (the performative), in relation to the ontologies of self-hood and the generative capacity of a technologically mediated social space in 'making people'.